mirror of
https://github.com/a2x/cs2-dumper.git
synced 2026-04-17 16:39:58 +08:00
Handle empty names and duplicate values in Rust generator
This commit is contained in:
@@ -1,5 +1,5 @@
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// Generated using https://github.com/a2x/cs2-dumper
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// 2024-05-24 01:30:25.777667800 UTC
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// 2024-05-24 10:58:30.509826500 UTC
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#![allow(non_upper_case_globals, non_camel_case_types, non_snake_case, unused)]
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@@ -238,8 +238,7 @@ pub mod cs2_dumper {
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USE_ROTATION_EXPANDED_BOUNDS = 0x5,
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USE_ROTATION_EXPANDED_ORIENTED_BOUNDS = 0x6,
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USE_COLLISION_BOUNDS_NEVER_VPHYSICS = 0x7,
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USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8,
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SURROUNDING_TYPE_BIT_COUNT = 0x3
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USE_ROTATION_EXPANDED_SEQUENCE_BOUNDS = 0x8
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}
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// Alignment: 4
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// Members count: 5
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@@ -594,11 +593,7 @@ pub mod cs2_dumper {
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TS_AT_TOP = 0x0,
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TS_AT_BOTTOM = 0x1,
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TS_GOING_UP = 0x2,
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TS_GOING_DOWN = 0x3,
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DOOR_OPEN = 0x0,
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DOOR_CLOSED = 0x1,
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DOOR_OPENING = 0x2,
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DOOR_CLOSING = 0x3
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TS_GOING_DOWN = 0x3
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}
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// Alignment: 4
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// Members count: 74
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@@ -608,8 +603,6 @@ pub mod cs2_dumper {
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LOADOUT_SLOT_INVALID = u32::MAX,
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LOADOUT_SLOT_MELEE = 0x0,
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LOADOUT_SLOT_C4 = 0x1,
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LOADOUT_SLOT_FIRST_AUTO_BUY_WEAPON = 0x0,
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LOADOUT_SLOT_LAST_AUTO_BUY_WEAPON = 0x1,
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LOADOUT_SLOT_SECONDARY0 = 0x2,
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LOADOUT_SLOT_SECONDARY1 = 0x3,
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LOADOUT_SLOT_SECONDARY2 = 0x4,
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@@ -634,32 +627,22 @@ pub mod cs2_dumper {
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LOADOUT_SLOT_HEAVY3 = 0x17,
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LOADOUT_SLOT_HEAVY4 = 0x18,
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LOADOUT_SLOT_HEAVY5 = 0x19,
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LOADOUT_SLOT_FIRST_WHEEL_WEAPON = 0x2,
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LOADOUT_SLOT_LAST_WHEEL_WEAPON = 0x19,
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LOADOUT_SLOT_FIRST_PRIMARY_WEAPON = 0x8,
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LOADOUT_SLOT_LAST_PRIMARY_WEAPON = 0x19,
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LOADOUT_SLOT_FIRST_WHEEL_GRENADE = 0x1A,
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LOADOUT_SLOT_GRENADE0 = 0x1A,
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LOADOUT_SLOT_GRENADE1 = 0x1B,
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LOADOUT_SLOT_GRENADE2 = 0x1C,
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LOADOUT_SLOT_GRENADE3 = 0x1D,
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LOADOUT_SLOT_GRENADE4 = 0x1E,
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LOADOUT_SLOT_GRENADE5 = 0x1F,
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LOADOUT_SLOT_LAST_WHEEL_GRENADE = 0x1F,
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LOADOUT_SLOT_EQUIPMENT0 = 0x20,
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LOADOUT_SLOT_EQUIPMENT1 = 0x21,
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LOADOUT_SLOT_EQUIPMENT2 = 0x22,
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LOADOUT_SLOT_EQUIPMENT3 = 0x23,
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LOADOUT_SLOT_EQUIPMENT4 = 0x24,
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LOADOUT_SLOT_EQUIPMENT5 = 0x25,
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LOADOUT_SLOT_FIRST_WHEEL_EQUIPMENT = 0x20,
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LOADOUT_SLOT_LAST_WHEEL_EQUIPMENT = 0x25,
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LOADOUT_SLOT_CLOTHING_CUSTOMPLAYER = 0x26,
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LOADOUT_SLOT_CLOTHING_CUSTOMHEAD = 0x27,
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LOADOUT_SLOT_CLOTHING_FACEMASK = 0x28,
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LOADOUT_SLOT_CLOTHING_HANDS = 0x29,
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LOADOUT_SLOT_FIRST_COSMETIC = 0x29,
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LOADOUT_SLOT_LAST_COSMETIC = 0x29,
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LOADOUT_SLOT_CLOTHING_EYEWEAR = 0x2A,
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LOADOUT_SLOT_CLOTHING_HAT = 0x2B,
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LOADOUT_SLOT_CLOTHING_LOWERBODY = 0x2C,
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@@ -675,8 +658,6 @@ pub mod cs2_dumper {
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LOADOUT_SLOT_MUSICKIT = 0x36,
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LOADOUT_SLOT_FLAIR0 = 0x37,
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LOADOUT_SLOT_SPRAY0 = 0x38,
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LOADOUT_SLOT_FIRST_ALL_CHARACTER = 0x36,
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LOADOUT_SLOT_LAST_ALL_CHARACTER = 0x38,
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LOADOUT_SLOT_COUNT = 0x39
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}
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// Alignment: 4
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@@ -688,7 +669,6 @@ pub mod cs2_dumper {
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NAV_MESH_NON_ZUP = 0x8000,
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NAV_MESH_SHORT_HEIGHT = 0x10000,
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NAV_MESH_NON_ZUP_TRANSITION = 0x20000,
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NAV_MESH_CROUCH = 0x10000,
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NAV_MESH_JUMP = 0x2,
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NAV_MESH_PRECISE = 0x4,
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NAV_MESH_NO_JUMP = 0x8,
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@@ -769,8 +749,7 @@ pub mod cs2_dumper {
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pub enum BeamClipStyle_t {
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kNOCLIP = 0x0,
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kGEOCLIP = 0x1,
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kMODELCLIP = 0x2,
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kBEAMCLIPSTYLE_NUMBITS = 0x2
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kMODELCLIP = 0x2
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}
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// Alignment: 4
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// Members count: 4
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@@ -876,9 +855,7 @@ pub mod cs2_dumper {
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GEAR_SLOT_RESERVED_SLOT11 = 0xA,
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GEAR_SLOT_BOOSTS = 0xB,
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GEAR_SLOT_UTILITY = 0xC,
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GEAR_SLOT_COUNT = 0xD,
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GEAR_SLOT_FIRST = 0x0,
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GEAR_SLOT_LAST = 0xC
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GEAR_SLOT_COUNT = 0xD
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}
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// Alignment: 4
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// Members count: 10
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@@ -990,7 +967,6 @@ pub mod cs2_dumper {
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IN_SPEED = 0x10000,
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IN_JOYAUTOSPRINT = 0x20000,
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IN_FIRST_MOD_SPECIFIC_BIT = 0x100000000,
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IN_USEORRELOAD = 0x100000000,
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IN_SCORE = 0x200000000,
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IN_ZOOM = 0x400000000,
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IN_LOOK_AT_WEAPON = 0x800000000
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@@ -1083,8 +1059,7 @@ pub mod cs2_dumper {
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#[repr(u32)]
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pub enum AmmoFlags_t {
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AMMO_FORCE_DROP_IF_CARRIED = 0x1,
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AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2,
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AMMO_FLAG_MAX = 0x2
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AMMO_RESERVE_STAYS_WITH_WEAPON = 0x2
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}
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// Alignment: 4
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// Members count: 6
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@@ -1393,7 +1368,6 @@ pub mod cs2_dumper {
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DMG_DISSOLVE = 0x200000,
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DMG_BLAST_SURFACE = 0x400000,
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DMG_BUCKSHOT = 0x1000000,
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DMG_LASTGENERICFLAG = 0x1000000,
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DMG_HEADSHOT = 0x2000000,
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DMG_DANGERZONE = 0x4000000
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}
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@@ -1420,8 +1394,7 @@ pub mod cs2_dumper {
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MOVECOLLIDE_FLY_BOUNCE = 0x1,
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MOVECOLLIDE_FLY_CUSTOM = 0x2,
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MOVECOLLIDE_FLY_SLIDE = 0x3,
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MOVECOLLIDE_COUNT = 0x4,
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MOVECOLLIDE_MAX_BITS = 0x3
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MOVECOLLIDE_COUNT = 0x4
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}
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// Alignment: 4
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// Members count: 7
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@@ -1607,7 +1580,6 @@ pub mod cs2_dumper {
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DFLAG_ALWAYS_FIRE_DAMAGE_EVENTS = 0x200,
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DFLAG_RADIUS_DMG = 0x400,
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DFLAG_FORCEREDUCEARMOR_DMG = 0x800,
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DMG_LASTDFLAG = 0x800,
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DFLAG_IGNORE_ARMOR = 0x1000,
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DFLAG_SUPPRESS_UTILREMOVE = 0x2000
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}
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@@ -1626,12 +1598,7 @@ pub mod cs2_dumper {
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D_HT = 0x1,
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D_FR = 0x2,
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D_LI = 0x3,
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D_NU = 0x4,
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D_ERROR = 0x0,
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D_HATE = 0x1,
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D_FEAR = 0x2,
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D_LIKE = 0x3,
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D_NEUTRAL = 0x4
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D_NU = 0x4
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}
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// Alignment: 4
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// Members count: 3
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@@ -1693,9 +1660,7 @@ pub mod cs2_dumper {
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MOVETYPE_OBSERVER = 0x8,
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MOVETYPE_LADDER = 0x9,
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MOVETYPE_CUSTOM = 0xA,
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MOVETYPE_LAST = 0xB,
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MOVETYPE_INVALID = 0xB,
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MOVETYPE_MAX_BITS = 0x5
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MOVETYPE_LAST = 0xB
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}
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// Parent: CBaseCombatCharacter
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// Fields count: 1
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