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📦 Game Update 13984
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@@ -1,6 +1,6 @@
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/*
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* Created using https://github.com/a2x/cs2-dumper
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* Sat, 30 Dec 2023 03:17:26 +0000
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* Fri, 5 Jan 2024 01:00:02 +0000
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*/
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#pragma once
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@@ -13,12 +13,12 @@ namespace animationsystem_dll { // animationsystem.dll
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}
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namespace client_dll { // client.dll
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constexpr std::ptrdiff_t LegacyGameUI001 = 0x8A29E0;
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constexpr std::ptrdiff_t Source2ClientUI001 = 0x891C20;
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constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7A9C80;
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constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x735B10;
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constexpr std::ptrdiff_t Source2Client002 = 0x735B30;
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constexpr std::ptrdiff_t GameClientExports001 = 0x735B20;
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constexpr std::ptrdiff_t LegacyGameUI001 = 0x8A2450;
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constexpr std::ptrdiff_t Source2ClientUI001 = 0x891690;
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constexpr std::ptrdiff_t Source2ClientPrediction001 = 0x7A96E0;
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constexpr std::ptrdiff_t ClientToolsInfo_001 = 0x735BD0;
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constexpr std::ptrdiff_t Source2Client002 = 0x735BF0;
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constexpr std::ptrdiff_t GameClientExports001 = 0x735BE0;
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constexpr std::ptrdiff_t EmptyWorldService001_Client = 0x490D10;
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constexpr std::ptrdiff_t Source2ClientConfig001 = 0x477C50;
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}
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@@ -136,9 +136,9 @@ namespace pulse_system_dll { // pulse_system.dll
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}
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namespace rendersystemdx11_dll { // rendersystemdx11.dll
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constexpr std::ptrdiff_t RenderUtils_001 = 0x53100;
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constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x4A690;
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constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x4A680;
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constexpr std::ptrdiff_t RenderUtils_001 = 0x53330;
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constexpr std::ptrdiff_t VRenderDeviceMgrBackdoor001 = 0x4A8C0;
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constexpr std::ptrdiff_t RenderDeviceMgr001 = 0x4A8B0;
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}
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namespace resourcesystem_dll { // resourcesystem.dll
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