// Generated using https://github.com/a2x/cs2-dumper
// 2026-02-26 05:26:00.647208200 UTC

namespace CS2Dumper.Offsets {
    // Module: client.dll
    public static class ClientDll {
        public const nint dwCSGOInput = 0x2315F60;
        public const nint dwEntityList = 0x24AB1B8;
        public const nint dwGameEntitySystem = 0x24AB1B8;
        public const nint dwGameEntitySystem_highestEntityIndex = 0x20A0;
        public const nint dwGameRules = 0x2309EA0;
        public const nint dwGlobalVars = 0x205A580;
        public const nint dwGlowManager = 0x2306CA8;
        public const nint dwLocalPlayerController = 0x22F0188;
        public const nint dwLocalPlayerPawn = 0x2065AF0;
        public const nint dwPlantedC4 = 0x2313700;
        public const nint dwPrediction = 0x2065A00;
        public const nint dwSensitivity = 0x23077B8;
        public const nint dwSensitivity_sensitivity = 0x58;
        public const nint dwViewAngles = 0x23165E8;
        public const nint dwViewMatrix = 0x230BEE0;
        public const nint dwViewRender = 0x230C2F8;
        public const nint dwWeaponC4 = 0x2295070;
    }
    // Module: engine2.dll
    public static class Engine2Dll {
        public const nint dwBuildNumber = 0x60D504;
        public const nint dwNetworkGameClient = 0x9084B0;
        public const nint dwNetworkGameClient_clientTickCount = 0x378;
        public const nint dwNetworkGameClient_deltaTick = 0x24C;
        public const nint dwNetworkGameClient_isBackgroundMap = 0x2C141F;
        public const nint dwNetworkGameClient_localPlayer = 0xF8;
        public const nint dwNetworkGameClient_maxClients = 0x240;
        public const nint dwNetworkGameClient_serverTickCount = 0x24C;
        public const nint dwNetworkGameClient_signOnState = 0x230;
        public const nint dwWindowHeight = 0x90C86C;
        public const nint dwWindowWidth = 0x90C868;
    }
    // Module: inputsystem.dll
    public static class InputsystemDll {
        public const nint dwInputSystem = 0x45AD0;
    }
    // Module: matchmaking.dll
    public static class MatchmakingDll {
        public const nint dwGameTypes = 0x1B8000;
    }
    // Module: soundsystem.dll
    public static class SoundsystemDll {
        public const nint dwSoundSystem = 0x4F3470;
        public const nint dwSoundSystem_engineViewData = 0x7C;
    }
}
