// Generated using https://github.com/a2x/cs2-dumper
// 2025-08-27 00:14:42.751419600 UTC

namespace CS2Dumper.Offsets {
    // Module: client.dll
    public static class ClientDll {
        public const nint dwCSGOInput = 0x1E37740;
        public const nint dwEntityList = 0x1D0FE08;
        public const nint dwGameEntitySystem = 0x1FAFD98;
        public const nint dwGameEntitySystem_highestEntityIndex = 0x20F0;
        public const nint dwGameRules = 0x1E29038;
        public const nint dwGlobalVars = 0x1BE1990;
        public const nint dwGlowManager = 0x1E29048;
        public const nint dwLocalPlayerController = 0x1E19010;
        public const nint dwLocalPlayerPawn = 0x1BEC440;
        public const nint dwPlantedC4 = 0x1E32140;
        public const nint dwPrediction = 0x1BEC370;
        public const nint dwSensitivity = 0x1E29B68;
        public const nint dwSensitivity_sensitivity = 0x48;
        public const nint dwViewAngles = 0x1E37EF0;
        public const nint dwViewMatrix = 0x1E2D030;
        public const nint dwViewRender = 0x1E2DCC0;
        public const nint dwWeaponC4 = 0x1DCA4C0;
    }
    // Module: engine2.dll
    public static class Engine2Dll {
        public const nint dwBuildNumber = 0x5E2144;
        public const nint dwNetworkGameClient = 0x5E1230;
        public const nint dwNetworkGameClient_clientTickCount = 0x358;
        public const nint dwNetworkGameClient_deltaTick = 0x23C;
        public const nint dwNetworkGameClient_isBackgroundMap = 0x2C142F;
        public const nint dwNetworkGameClient_localPlayer = 0xE8;
        public const nint dwNetworkGameClient_maxClients = 0x230;
        public const nint dwNetworkGameClient_serverTickCount = 0x23C;
        public const nint dwNetworkGameClient_signOnState = 0x220;
        public const nint dwWindowHeight = 0x8DA4C4;
        public const nint dwWindowWidth = 0x8DA4C0;
    }
    // Module: inputsystem.dll
    public static class InputsystemDll {
        public const nint dwInputSystem = 0x45A20;
    }
    // Module: matchmaking.dll
    public static class MatchmakingDll {
        public const nint dwGameTypes = 0x1B4F10;
    }
    // Module: soundsystem.dll
    public static class SoundsystemDll {
        public const nint dwSoundSystem = 0x3DEB70;
        public const nint dwSoundSystem_engineViewData = 0x7C;
    }
}
