// Generated using https://github.com/a2x/cs2-dumper
// 2024-03-29 14:47:15.019433800 UTC

#![allow(non_upper_case_globals, unused)]

pub mod cs2_dumper {
    pub mod interfaces {
        // Module: animationsystem.dll
        pub mod animationsystem {
            pub const AnimationSystemUtils_001: usize = 0x72E80;
            pub const AnimationSystem_001: usize = 0x6DA00;
        }
        // Module: client.dll
        pub mod client {
            pub const ClientToolsInfo_001: usize = 0x732F00;
            pub const EmptyWorldService001_Client: usize = 0x480850;
            pub const GameClientExports001: usize = 0x732F10;
            pub const LegacyGameUI001: usize = 0x8AEE40;
            pub const Source2Client002: usize = 0x732F20;
            pub const Source2ClientConfig001: usize = 0x46BA90;
            pub const Source2ClientPrediction001: usize = 0x7AF990;
            pub const Source2ClientUI001: usize = 0x89E460;
        }
        // Module: engine2.dll
        pub mod engine2 {
            pub const BenchmarkService001: usize = 0x177230;
            pub const BugService001: usize = 0x178A90;
            pub const ClientServerEngineLoopService_001: usize = 0x1EAE60;
            pub const EngineGameUI001: usize = 0x121E70;
            pub const EngineServiceMgr001: usize = 0x1DBC10;
            pub const GameEventSystemClientV001: usize = 0x1E02B0;
            pub const GameEventSystemServerV001: usize = 0x1E02C0;
            pub const GameResourceServiceClientV001: usize = 0x17FC50;
            pub const GameResourceServiceServerV001: usize = 0x17FC60;
            pub const GameUIService_001: usize = 0x182600;
            pub const HostStateMgr001: usize = 0x1E4D10;
            pub const INETSUPPORT_001: usize = 0xF0DE0;
            pub const InputService_001: usize = 0x188120;
            pub const KeyValueCache001: usize = 0x1E7530;
            pub const MapListService_001: usize = 0x19B050;
            pub const NetworkClientService_001: usize = 0x1A2210;
            pub const NetworkP2PService_001: usize = 0x1A8F50;
            pub const NetworkServerService_001: usize = 0x1AD4C0;
            pub const NetworkService_001: usize = 0x1B26E0;
            pub const RenderService_001: usize = 0x1B2BD0;
            pub const ScreenshotService001: usize = 0x1B5590;
            pub const SimpleEngineLoopService_001: usize = 0x1F7050;
            pub const SoundService_001: usize = 0x1B9B90;
            pub const Source2EngineToClient001: usize = 0x61A90;
            pub const Source2EngineToClientStringTable001: usize = 0x8AB70;
            pub const Source2EngineToServer001: usize = 0x92140;
            pub const Source2EngineToServerStringTable001: usize = 0xA9830;
            pub const SplitScreenService_001: usize = 0x1C0430;
            pub const StatsService_001: usize = 0x1C3110;
            pub const ToolService_001: usize = 0x1C7D60;
            pub const VENGINE_GAMEUIFUNCS_VERSION005: usize = 0x122AE0;
            pub const VProfService_001: usize = 0x1C90E0;
        }
        // Module: filesystem_stdio.dll
        pub mod filesystem_stdio {
            pub const VAsyncFileSystem2_001: usize = 0x67960;
            pub const VFileSystem017: usize = 0x67950;
        }
        // Module: host.dll
        pub mod host {
            pub const DebugDrawQueueManager001: usize = 0x11AE0;
            pub const GameModelInfo001: usize = 0x12090;
            pub const GameSystem2HostHook: usize = 0x12170;
            pub const HostUtils001: usize = 0x12920;
            pub const PredictionDiffManager001: usize = 0x17340;
            pub const SaveRestoreDataVersion001: usize = 0x19060;
            pub const SinglePlayerSharedMemory001: usize = 0x19070;
            pub const Source2Host001: usize = 0x193F0;
        }
        // Module: imemanager.dll
        pub mod imemanager {
            pub const IMEManager001: usize = 0xC470;
        }
        // Module: inputsystem.dll
        pub mod inputsystem {
            pub const InputStackSystemVersion001: usize = 0x1850;
            pub const InputSystemVersion001: usize = 0x2A40;
        }
        // Module: localize.dll
        pub mod localize {
            pub const Localize_001: usize = 0x3830;
        }
        // Module: matchmaking.dll
        pub mod matchmaking {
            pub const GameTypes001: usize = 0x53800;
            pub const MATCHFRAMEWORK_001: usize = 0x105690;
        }
        // Module: materialsystem2.dll
        pub mod materialsystem2 {
            pub const FontManager_001: usize = 0x37A80;
            pub const MaterialUtils_001: usize = 0x4DB40;
            pub const PostProcessingSystem_001: usize = 0x42A80;
            pub const TextLayout_001: usize = 0x4A200;
            pub const VMaterialSystem2_001: usize = 0x25F80;
        }
        // Module: meshsystem.dll
        pub mod meshsystem {
            pub const MeshSystem001: usize = 0x7440;
        }
        // Module: navsystem.dll
        pub mod navsystem {
            pub const NavSystem001: usize = 0x8E30;
        }
        // Module: networksystem.dll
        pub mod networksystem {
            pub const FlattenedSerializersVersion001: usize = 0x7EF90;
            pub const NetworkMessagesVersion001: usize = 0x9FC90;
            pub const NetworkSystemVersion001: usize = 0xBFA00;
            pub const SerializedEntitiesVersion001: usize = 0xD6930;
        }
        // Module: panorama.dll
        pub mod panorama {
            pub const PanoramaUIEngine001: usize = 0x5D960;
        }
        // Module: panorama_text_pango.dll
        pub mod panorama_text_pango {
            pub const PanoramaTextServices001: usize = 0x4CBE0;
        }
        // Module: panoramauiclient.dll
        pub mod panoramauiclient {
            pub const PanoramaUIClient001: usize = 0x12010;
        }
        // Module: particles.dll
        pub mod particles {
            pub const ParticleSystemMgr003: usize = 0x591D0;
        }
        // Module: pulse_system.dll
        pub mod pulse_system {
            pub const IPulseSystem_001: usize = 0x44C0;
        }
        // Module: rendersystemdx11.dll
        pub mod rendersystemdx11 {
            pub const RenderDeviceMgr001: usize = 0x4C7D0;
            pub const RenderUtils_001: usize = 0x55150;
            pub const VRenderDeviceMgrBackdoor001: usize = 0x4C7E0;
        }
        // Module: resourcesystem.dll
        pub mod resourcesystem {
            pub const ResourceSystem013: usize = 0x10920;
        }
        // Module: scenefilecache.dll
        pub mod scenefilecache {
            pub const ResponseRulesCache001: usize = 0x31A0;
            pub const SceneFileCache002: usize = 0x6A60;
        }
        // Module: scenesystem.dll
        pub mod scenesystem {
            pub const RenderingPipelines_001: usize = 0x86480;
            pub const SceneSystem_002: usize = 0xBD200;
            pub const SceneUtils_001: usize = 0x12FCF0;
        }
        // Module: schemasystem.dll
        pub mod schemasystem {
            pub const SchemaSystem_001: usize = 0xAA50;
        }
        // Module: server.dll
        pub mod server {
            pub const EmptyWorldService001_Server: usize = 0x572840;
            pub const EntitySubclassUtilsV001: usize = 0x2AF7A0;
            pub const NavGameTest001: usize = 0xA46F10;
            pub const ServerToolsInfo_001: usize = 0x8322D0;
            pub const Source2GameClients001: usize = 0x8322E0;
            pub const Source2GameDirector001: usize = 0x11EAB0;
            pub const Source2GameEntities001: usize = 0x8322F0;
            pub const Source2Server001: usize = 0x832300;
            pub const Source2ServerConfig001: usize = 0x566BC0;
            pub const customnavsystem001: usize = 0x22C660;
        }
        // Module: soundsystem.dll
        pub mod soundsystem {
            pub const SoundOpSystem001: usize = 0x16A640;
            pub const SoundOpSystemEdit001: usize = 0x96A50;
            pub const SoundSystem001: usize = 0x48320;
            pub const VMixEditTool001: usize = 0x75C30;
        }
        // Module: steamaudio.dll
        pub mod steamaudio {
            pub const SteamAudio001: usize = 0x5AA70;
        }
        // Module: steamclient64.dll
        pub mod steamclient64 {
            pub const CLIENTENGINE_INTERFACE_VERSION005: usize = 0x8621C0;
            pub const IVALIDATE001: usize = 0x866250;
            pub const SteamClient006: usize = 0x663700;
            pub const SteamClient007: usize = 0x663710;
            pub const SteamClient008: usize = 0x663720;
            pub const SteamClient009: usize = 0x663730;
            pub const SteamClient010: usize = 0x663740;
            pub const SteamClient011: usize = 0x663750;
            pub const SteamClient012: usize = 0x663760;
            pub const SteamClient013: usize = 0x663770;
            pub const SteamClient014: usize = 0x663780;
            pub const SteamClient015: usize = 0x663790;
            pub const SteamClient016: usize = 0x6637A0;
            pub const SteamClient017: usize = 0x6637B0;
            pub const SteamClient018: usize = 0x6637C0;
            pub const SteamClient019: usize = 0x6637D0;
            pub const SteamClient020: usize = 0x6637E0;
            pub const SteamClient021: usize = 0x6637F0;
            pub const p2pvoice002: usize = 0xD9FD0;
            pub const p2pvoicesingleton002: usize = 0xD6A30;
        }
        // Module: tier0.dll
        pub mod tier0 {
            pub const TestScriptMgr001: usize = 0x140790;
            pub const VEngineCvar007: usize = 0x63290;
            pub const VProcessUtils002: usize = 0x131C70;
            pub const VStringTokenSystem001: usize = 0x190600;
        }
        // Module: v8system.dll
        pub mod v8system {
            pub const Source2V8System001: usize = 0x1950;
        }
        // Module: valve_avi.dll
        pub mod valve_avi {
            pub const VAvi001: usize = 0x2F90;
        }
        // Module: valve_wmf.dll
        pub mod valve_wmf {
            pub const VMediaFoundation001: usize = 0x12D0;
        }
        // Module: vphysics2.dll
        pub mod vphysics2 {
            pub const VPhysics2_Handle_Interface_001: usize = 0x5BCB0;
            pub const VPhysics2_Interface_001: usize = 0x57130;
        }
        // Module: vscript.dll
        pub mod vscript {
            pub const VScriptManager010: usize = 0x32000;
        }
        // Module: vstdlib_s64.dll
        pub mod vstdlib_s64 {
            pub const IVALIDATE001: usize = 0x25120;
            pub const VEngineCvar002: usize = 0x5760;
        }
        // Module: worldrenderer.dll
        pub mod worldrenderer {
            pub const WorldRendererMgr001: usize = 0x205E0;
        }
    }
}
